As @Deltakosh has added sound sprites to BJS, I thought I might experiment with the BJS sound sysytem. Thinking about it, I decided to go back to an old 3D world that I created for the old Blaxxun 3d VRML world system - so I dug out my old VRML files and assembled them into a babylon file in Blender 2.76.
The files are originally 20 years old and I ended up having to use Blender 2.62, as I had all kinds of trouble with other versions of Blender. I then opened that 2.62 file in Blender 2.76.
The original use was to allow people to wander about the scene and chat. That has been changed to create a simple kind of story-telling game with the aim to fill up the detective’s notebook. There is not set order - so just wander at will. When it is full - you get an ending.
The sounds come from 3 sources:
- The sound sprite sounds from a collection I made back 20 years ago.
- The story telling - me ( and I’m no Laurence Olivier!).
- The two pub songs are a looping verse made from two songs sung by Georgia Brown in the 1965 movie “A Study In Terror”
Other additions include an extra 9 lights, more street signs and my little menu system and the opening page. The original files and textures had to be delivered over a phone modem that in most cases was 33.kbaud so they were tiny. Infact the unzipped VRML files are about 520 kbytes, and about 130kbytes zipped.The textures 340 kbytes total.
I used the same textures as you may notice and the .babylon file is 1.07MBytes.
Edit:
U key to brighten, D key to darken - tap until happy
Some of the icons for the menu system were made from icons obtained at game icons.net others from old newspaper images from the 1890s
Basically it tells a story - which is the kind of game I like
cheers, gryff