We know we have already Babylon 101, How To, Resources and even Off-site tutorials but sometimes it can be helpful to just share a link to the community, which can talk about general 3D realtime practices without being directly linked to BabylonJS, and so this thread to get your wonderful tip & tricks on the fly!
So let’s start this:
- a nice simple & efficient guide to have cleaned and optimized assets: Optimizing scenes for better WebGL performance - Soft8Soft (yeah it’s come from Verge3D, another webGL engine, but the tips are agnostics).
- Polygon table by Pedro Amaro Santos showing great solutions about common modeling issues
- a PBR Guidre by Allegorithmics (actually Adobe now)