We know we have already Babylon 101, How To, Resources and even Off-site tutorials but sometimes it can be helpful to just share a link to the community, which can talk about general 3D realtime practices without being directly linked to BabylonJS, and so this thread to get your wonderful tip & tricks on the fly!
Materialize is a stand alone tool for creating materials for use in games from images - start with a diffuse image and create heightmap, normal, metallic, smoothness and AO images for your PBR materials in Blender or BJS.
You can start with any image. So take a picture of tree bark with your cell phone and it can be converted into a tileable image with all the other appropriate other images being produced.
The Ultimate Trim: Texturing Techniques of Sunset Overdrive by Morten Olsen (Insomniac Games), an interesting way of unwrapping UVs, allowing material mass-sharing and textures number mass-optimization:
There was a request previously on the forum about creating trees and vegetation from @inteja . While browsing the internet yesterday that I ran across a tutorial presented at this years Blender conference :
@Vinc3r and @Deltakosh Why is this thread so hard to find when you are logged in? It is not listed in the "Content Creation … " subsection unless I am logged out.
It is an important thread for people who are looking for resources.