this._physicsEngine.removeImpostor is not a function at _PhysicsImpostor._init (physicsImpostor.ts:527:29)
import { PhysicsEngine, HavokPlugin } from '@babylonjs/core/Physics';
import HavokPhysics from '@babylonjs/havok';
async function createScene() {
// Create the engine and scene
const canvas = document.getElementById('renderCanvas');
const engine = new Engine(canvas, true);
const scene = new Scene(engine);
// Initialize Havok Physics
const havok = await HavokPhysics();
const plugin = new HavokPlugin(undefined, havok);
scene.enablePhysics(new Vector3(0, -9.81, 0), plugin);
// Create a ground plane
const ground = MeshBuilder.CreatePlane("ground", { width: 10, height: 10 }, scene);
ground.physicsImpostor = new PhysicsImpostor(ground, PhysicsImpostor.BoxImpostor, { mass: 0 }, scene);
// Create a box
const box = MeshBuilder.CreateBox("box", { width: 1, height: 1, depth: 1 }, scene);
box.position.y = 2;
box.physicsImpostor = new PhysicsImpostor(box, PhysicsImpostor.BoxImpostor, { mass: 1 }, scene);
// Create a camera
const camera = new BABYLON.FreeCamera("camera", new BABYLON.Vector3(0, 5, -10), scene);
camera.setTarget(BABYLON.Vector3.Zero());
scene.activeCamera = camera;
// Start the render loop
engine.runRenderLoop(() => {
scene.render();
});
}
createScene();```
note: "@babylonjs/core": "^8.11.0",
"@babylonjs/loaders": "^8.11.0",
"socket.io-client": "^4.8.1",
"vite": "^6.3.5",
"@babylonjs/havok": "^1.3.10"