Toggle DefaultRenderingPipeline

Is there any way to turn on/off a PostProcessRenderPipeline? If not, is there some way to swap rendering pipelines for a camera?

I’ve tried pipeline.removeCamera(scene.activeCamera), but that gives a different result from not creating any pipeline in the first place:

pipeline created

pipeline never created (notice lack of glow)
2

pipeline created and then removed

When you remove it, you can reset scene.imageProcessingConfiguration.applyByPostProcess to false to ensure your output is in gamma space.