Trail lags 1 frame behind with pivot

I would like to add to my question asked here: Trail lags 1 frame behind. In my games I actually have a pivot for the translates and I didn’t realize this simplification without the pivot would change the problem. So I made a new playground ( and I hope someone can help me figure out what I need to do so the trail doesn’t detach even if I have a pivot. Thank you in advance :slight_smile:

You should compute the world matrices in reverse order, first pivot then cube:

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Thank you so much!