TransformNode Children not shown in Inspector

I have some new BABYLON.TransformNodes with lots of things parented to them, and inspector (8.1.1) doesn’t show any of the nodes or children.
Am I missing something?

This works on my end (Firefox, win10): Babylon.js Playground

what key are you using to bring up the inspector? I dunno how to playground.
on https://treha.online I use F8 and F9 to open/close inspector

Oh, ok, yes. If I go to treha.online, open Fifrefox DevTools, paste this code…

    const tf0 = new BABYLON.TransformNode("root");
    const tf1 = new BABYLON.TransformNode("child");
    tf1.parent = tf0;
    

    let goNuts = 1000;
    
    
    for(let i=0; i<goNuts; i++) {
      const tf1 = new BABYLON.TransformNode("child-"+i); 
      tf1.parent = tf0; 
    }

…and then hit F8 to bring up the Babylon Inspector, there will not be any TransformNode labeled “root” or “child”.


Do you use multiple scenes maybe? Assuming the Inspector reads scene.transformNodes and perhaps if there is multipe scenes something gets messed up, idk.

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ask the above comment, multiple scenes or layers cause this

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O wow, they do show up under the inactive scene for some reason. Thanks guys, something to go off of finally.