I’m unsure if this is a bug or intended, but if I create a Node in the scenegraph root that’s intended to be a static parent of various child TransformNodes or Meshes, then the node and its children aren’t displayed in the inspector scenegraph. However if I use a TransformNode it all displays and also if I create a Node that’s not in the root, then that node and its children will display in the inspector.
Everything is rendered correctly in 3D. It’s just not represented correctly in the Inspector.
And here’s what it looks like in Inspector:
But I’d expect it to look like this:
- parentNode
- childNodeOfNode
- parentTransformNode
- childNodeOfTransformNode
