TransformNode.scale() method?

There is a TransformNode.rotate() method and a TransformNode.translate() method. I miss a scale() method. So one can for example rotate() and then scale() in world space?

https://playground.babylonjs.com/#8L3DDH

Scaling rather than scale

The wanted scale() method should take into account the previous rotating and translating. See the PG. I expect the box to scale along the world x axis.