I know this isn’t the most helpful, but going in to the inspector and changing the Mode for the texture around a few times ended up getting rid of the issue. But it isn’t consistent at all.
So I plugged those settings in my app and it does in fact fix the white outline on this pillar, I have some textures with concave shapes and transparency and that doesn’t work, I’ll resize my base textures to be power of 2, just to see if the resampling is the cause.
So I switched it up, I made black and white (by setting the lightness to 0) of my textures in photoshop, and setting opacityTexture.getAlphaFromRGB = true; for those textures. It’s working now.