Triangle splatting v2 ply rendering mismatch

Hey there!

I am tinkering with GitHub - trianglesplatting2/triangle-splatting2 and wanted to display the training results in BabylonJS sandbox, and I noticed surfaces have many holes:

While rendering the same .ply file in meshlab produces better surfaces:

The file I used for those screenshots can be obtained at GitHub - trianglesplatting2/triangle-splatting2 (truck.ply)

My bad that was just a backface culling issue! When disabling backface culling, the holes are filled and the display is correct again:

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