Hi all, basic noob NME question here. I’ve got a vertex shader that’s working in the NME preview window ( Babylon.js Node Material Editor (babylonjs.com)), but I’m not sure how to apply this to a mesh in the playground such that I can see the vertex shader on a plane in the same way that I see it in the NME preview.
I’ve tried simply applying the material to the plane in this playground via the snippet server: Plane Examples | Babylon.js Playground (babylonjs.com)
At that point, though, the plane disappears. Is this something I’m doing wrong with my shader, or something wrong with how I’m applying it in the PG? Any help appreciated!