An issue popped up while using the mesh.serialize() function:
I’m using the mesh.serialize() → Mesh.Parse() method to copy a mesh from one scene to another.
I’ve reproduced the error at:
The file is big so it might take a while to load; but once the playground is ready, hit the “Export” Button to export start the export process.
The process will just fail with the error popping up in the console.