|
PostProcess: add doNotSerialize
|
|
2
|
41
|
October 30, 2025
|
|
ISpriteManager: add doNotSerialize
|
|
2
|
32
|
October 28, 2025
|
|
Optimize performance of ShadowGenerator.Parse
|
|
8
|
70
|
August 25, 2025
|
|
How to serialize a subset of scene
|
|
3
|
58
|
August 11, 2025
|
|
Optimize performance of AssetContainer.addToScene
|
|
2
|
98
|
July 4, 2025
|
|
Optimize performance of AnimationGroup.Parse
|
|
6
|
80
|
July 3, 2025
|
|
Texture.serialize, hardcoded image/png for all mime types
|
|
11
|
130
|
April 11, 2025
|
|
Compatiblity of serialization format (.babylon file)
|
|
8
|
54
|
January 4, 2025
|
|
doNotSerialize for material plugins
|
|
5
|
64
|
December 10, 2024
|
|
What purpose do the serialized keys of a Mesh mean?
|
|
3
|
42
|
November 11, 2024
|
|
SceneSerializer: serialized mesh contains Float32Array
|
|
3
|
38
|
November 1, 2024
|
|
Extracting materials json from .babylon scene file
|
|
1
|
66
|
July 17, 2024
|
|
How to properly save and load a scene?
|
|
2
|
701
|
August 21, 2023
|
|
colorShader kept and not reused after serialization of LinesMesh
|
|
1
|
462
|
December 26, 2022
|
|
colorShader and colorShaderOccQuery kept after serialize
|
|
1
|
519
|
December 26, 2022
|
|
Load serialized scene duplicates texture
|
|
2
|
518
|
December 15, 2022
|
|
Exported GLB/GLTF renders with blown out lighting?
|
|
3
|
735
|
July 20, 2022
|
|
Async. serialization of textures loaded from url
|
|
4
|
1272
|
January 11, 2022
|