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PostProcess: add doNotSerialize
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2
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47
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October 30, 2025
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ISpriteManager: add doNotSerialize
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2
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38
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October 28, 2025
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Optimize performance of ShadowGenerator.Parse
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8
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75
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August 25, 2025
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How to serialize a subset of scene
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3
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65
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August 11, 2025
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Optimize performance of AssetContainer.addToScene
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2
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100
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July 4, 2025
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Optimize performance of AnimationGroup.Parse
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6
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81
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July 3, 2025
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Texture.serialize, hardcoded image/png for all mime types
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11
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131
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April 11, 2025
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Compatiblity of serialization format (.babylon file)
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8
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59
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January 4, 2025
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doNotSerialize for material plugins
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5
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66
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December 10, 2024
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What purpose do the serialized keys of a Mesh mean?
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3
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44
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November 11, 2024
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SceneSerializer: serialized mesh contains Float32Array
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3
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40
|
November 1, 2024
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Extracting materials json from .babylon scene file
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1
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71
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July 17, 2024
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How to properly save and load a scene?
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2
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714
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August 21, 2023
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colorShader kept and not reused after serialization of LinesMesh
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1
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463
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December 26, 2022
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colorShader and colorShaderOccQuery kept after serialize
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1
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522
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December 26, 2022
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Load serialized scene duplicates texture
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2
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518
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December 15, 2022
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Exported GLB/GLTF renders with blown out lighting?
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3
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741
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July 20, 2022
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Async. serialization of textures loaded from url
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4
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1281
|
January 11, 2022
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