In the DefaultRenderingPipeline constructor we have an optionnal hdr property, which is
true by default. I often turn it to
false, to get my raw RGB value for my background, example:
And for now, all we have in the documentation about this property is
Do you want HDR textures? and
If high dynamic range textures should be used (default: true) from the API, and I think this should be clarified (I will make the PR ;)) : on which kind of textures/properties this HDR value is applied exactly?
- scene environmentTexture when in PBR? (but it seems not, because why my materials rendering doesn’t change?)