Yo @sebavan and @Deltakosh …
So I am making a new version of the Babylon Toolkit For Unity (For Upcoming Version 7 Release)
This version has been architected as a library first runtime library your load into your project. It is No Longer dependent on the actual Unity Exporter. You can do everything the Babylon Toolkit was doing in Unity Game Design environment right in your own project or even right in the playground. This includes all the interactivity you get from using the Babylon Toolkit Script Component system.
So now the Unity Export is more of an Interactive Content Creation Tool you use to make the UnityGLTF files that can be loaded into babylon.js (when the babylon.toolkit.js is loaded)
Delta added support for the Babylon Toolkit Unity Export Runtime to be loaded on the playground so we can load the Interactive UnityGLTF files that the Unity Exporter produces
Can we please add the feature when you save a playground and the Unity Toolkit was loaded, please prefix the ?UnityToolkit query string to the resulted url so it would look like this
https://playground.babylonjs.com/?UnityToolkit#ABCDEF#1
instead of
https://playground.babylonjs.com/#ABCDEF#1
That way, the person clicking the generated url link for the play ground does not have to have Load Unity Toolkit checked and i dont have to manually prefix every playground url that you save with ?UnityToolkit if using the UnityGLTF content on the playground.
Pretty Please… That would make the workflow for sharing UnityGLTF content on the playground so much smoother.