Updated BJS 6 but the gizmo are acting weird in debug layer

Hey Guys,

BJS 6.2.0 is awesome. Now coming back to the issue im facing, when im loading the scene and adding debug layer the gizmos which we use to move scale and rotate are very small i dont know why. Is it something wrong with my code??

PS Have a look

Im in need with those gizmos without them id be lost, I will not be able to adjust anything…
PS Put some light on this

We would need a repro to help you :frowning:

cc @Cedric

hey @sebavan that was my mistake noobish mistake. I dont know how but the code used to work in Version 5 when my camera root scale was 0.1 but now putting my camera root scale to 1 fixed my issue…