Updated to latest (From v4 to v5) and scene lighting looks very different

Oh, the undersides of the meshes are being illuminated :thinking:

Same issue I had way back here Different meshes that share the same material, batching drawcalls? - #14 by Evgeni_Popov

This was previously solved by passing in a boolean argument to addMesh to indicate right handedness. However since I am using a single merged mesh here, and there is no addMesh call, I may need to indicate this somewhere else?

Seems something regarding the left/right handed system changed in v5 :thinking:

Edit:

using toLeftHanded() on the prefab doesn’t seem to do the trick.