What is the preferred way of handling usdz
file format in a babylonjs work pipeline.
Hi @fselcukcan .
Some infos here:
We are keeping and eye on the materials/standard surface evolution - GitHub - Autodesk/standard-surface: White paper describing Arnold's standard surface shader.
As you mentioned these formats are great for vfx / offline renders. The complex material systems can be slow to render real-time esp on WebGL. We are thinking about ways in which we could translate these complex material systems into something real-time friendly in a consistent and predictable way but it’s in the vague idea on a whiteb…
Cheers!
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I wish @kcoley would be creating a loader for it
@sebavan @kcoley I would love to be of any help.
Though I am a newbie in 3D webgl and babylonjs I would be try to manage javascript parts at least to some extent.
What I found about the usdz lies here which is extensive.
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