Use babylon editor toolkit plug-in in unity to export babylon project, and the Chinese version encountered will not be compiled

I use the Chinese map name and folder name in unity. When exporting the project using the babylon editor toolkit plug-in, the Chinese version is not compiled, resulting in an error in the Chinese map path in the browser preview.

As shown below:

Does anyone know how to solve this problem without changing the name?
Thanks in advance。

The following versions of plug-ins and software used:


I’m afraid I don’t know how to handle Chinese Character when exporting content. Sorry