When the Babylon Editor Toolkit plug-in is used to preview unity in the browser, the Chinese path transcoding fails

Hello, I use Babylon Editor Toolkit plug-in in unity. I click the “Launch Web Preview Window” button in the panel and want to preview in the browser, but the browser reports errors, such as wrong picture and texture path. Because I used the Chinese folder name and file name in my model, the transcoding failure was converted to “?” .

Does anyone know what should be set up so that Chinese can be recognized?

Thank you very much!

cc @MackeyK24, the creator of the toolkit.

I’m afraid I have no idea about Chinese characters … Sorry

That’s okay. Did you know that plugins can change character encodings there, change utf-8 format, that sort of thing?