V4 Inspector, changing scale or position of bones only applies after changing the rotation, too

Take a look at our robot friend from the docs:

Open the inspector, select his skeleton and stop his animation.
Chose a random bone and change the position + the scale. Nothing happens. Now with these changes still there, also change the rotation of the same bone. Now all changes get applied at once.

Good catch!!
Will be fix by next commit

1 Like

hi. is this still an issue?
seems like position/rotation updates irregularly in the inspector as i move stuff around / rotate it.

can you tell me more ? :slight_smile:

Sat down to take a video of it and it’s working every time now. Hrm. Going to chalk it up to operator error. Will capture if happens again.

1 Like