I have a scene with a DirectionalLight from diagonally above and shadows working great. I found that the ground was lighted very well, but exact vertical white meshes looked too gray.
I tried adding lights, but it became too complicated with all kinds of different objects in the scene.
Then I experimented with changing the color of the material:
const whitematerial = new BABYLON.StandardMaterial('whitematerial');
whitematerial.diffuseColor = new BABYLON.Color3(2, 2, 2);
I didn’t expect that this would work, since the docs say the values of Color3 should be between 0 and 1. But it does work, the vertical side looks a lot brighter now.
Is this supposed to work this way, or am I doing something wrong?
Maybe there’s a better way to make the white material brighter?