Nice to hear I will keep an eye out for the v1 ^^
I still have no idea what “deferred rendering, global illumination” means ;p
Sounds like it could be neat.
I will keep an eye out for the v1 ^^
awesome! tysm : )
I made it camera independent in the recent version
but it doesn’t quite work w/ the postprocessing pipeline, Ion think any custom post process does?
Figuring out what’s up w/ that, will let you know when I have it working : )
edit: my bad it does work, skill issue, I didn’t rtfm that I needed to make a render effect first : /
edit 2: well it works but for multiple views it only calculates pbr lighting correctly for one cam : /
I still have no idea what “deferred rendering, global illumination” means ;p
global illumination is → u get lighting at places only bounced light can reach, babylon alr has that : )
that’s a different thing tho
Deferred rendering is → you do the lights in your scene as a postprocess, so it fast as frikk : D