Deferred Shading

I’ve been trying to Google for info about doing deferred shading in BabylonJS and not finding much. But I did see this in the documentation:

Unfortunately the link there is just to the Wikipedia page on deferred shading.

So has anyone been able to get this working? I would be willing to take a shot at it, but I don’t want to reinvent the wheel if it has already been done. And it would be really helpful to know what progress has already been made.

All I’m really looking to accomplish is to be able to have lots (hundreds?) of lights in a scene. If there’s a better way than deferred shading, I’d love to hear that also.

Thanks!

We do not have deffered shading supported so far. So if you want to take a look at it you will be more than welcome :slight_smile: