I tried to use babylon for this demonstration, it’s almost impossible
Although unofficial, there is a plugin for deferred shading
(Your demo looks really good still )
amazing demo : D
love the various color schemes, especially sepia, I could watch this for hours!
here’s a poc repro : )
cc @Evgeni_Popov if it gives you ideas
Sure, I think that at some point we should address the issue of “many lights” in Babylon.js, but in the meantime, @Heaust-ops’ package seems to do the job very well!
Also link here the Clustered Lighting here, which is another request to render many lights:
It’s cool, I thought it was difficult to do, and it seemed very good!
Besides those lights, this one is also good. All programmatically generated, including textures, with configurable physical hinges.
GitHub - kool-engine/kool: A Vulkan / WebGPU / OpenGL engine for Desktop JVM, Android and Javascript written in Kotlin This engine is indeed the option I hesitated about in it and babylonjs.
In this regard, there have been attempts to create something similar in the past.
I stopped here for a while due to other work.
Hey Postmortal! Didn’t see you hanging here for a long time
Insane bro!
Didn’t see you hanging here for a long time
got distracted w/ a side project
Insane bro!
~ you would not believe your eyes, if 10 million fireflieees ~ XD
I tried the vehicle demo… realistic physics is really hard to control/steer with a keyboard
The idea comes from this, so I don’t know if this should be referred to as a grid or a volume.
got it! that’s sickk : D
it’s called a volume light probe in blender : P
Also have a look at PrePassRenderer, which does not double the draw calls like the GeometryBufferRenderer.