Virtual Store Import to Babylon

Maybe others will be able to help too, let’s wait a little bit.

Regarding:

The webgl code generated by Unity in its Webgl export can’t be used in Babylon, as it is raw code that runs standalone.

If you built your scene in Unity, I guess the Toolkit is the best way to do that. GLTF export is not really usable because lightmaps are not supported by GLTF.

You can also try to build everything in Maya: