I am using the unity babylon exporter, using Unity 2019.3.14f1.
I bake the lightmaps in unity and they export fine, however the colours in Babylon look quite different. The lightmap texture looks fine.
Attached two images to show the difference, the Babylon lightmap always looks to have too much green, and never looks correct
Unity is set to Linear colour space as well.
If anyone has any ideas or suggestion?