I have two questions
Is there a way to get the volumetric light scattering past a mesh or maybe disable the mesh from its calculation or something? I believe I’m not wording this right.
when im using the volumetric light post process an odd rectangle can be seen under the sphere is this a bug or am I doing something wrong?
this is a playground: https://playground.babylonjs.com/#0BW9US
you can disable fog at lines 6, 7 and 249 to see the white volumetric light.
while I’m here I’d like to ask, is it possible to disable fog on certain meshes?