VolumetricLightScatteringPostProcess is a pretty beautiful postprocess. sometimes, I want to use it to scatter an sphere mesh as background, but I find it has an excludeMesh api only, I think it is hard to add all other meshes into excludeMesh. Could you add an includeMesh API?
Good idea. This PR will add support for included only meshes:
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Merged, this will be in the next release.
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