Hey guys, after switching to WebGPU our point size is being ignored. I’ve tried it on the playground and it also seems to be off. I saw some commits that were supposed to fix it, but it does not seem to be working. Check these 2 playgrounds, thanks!
This is a way we were creating points in our codebase
hey @Evgeni_Popov thanks for this explanation! Now I remembered seeing this thread, but finding those commits confused me into thinking it was somehow solved
For the time being I guess I’ll implement points as small instanced cubes or spheres, that should work for now. Thanks again.