Hey guys, i’m trying to implements settings for my game and one of setting is engine selection.
Player can select which engine(WebGL or WebGPU) game will use.
I used babylon’s offline support for indexedDB
With WebGL it game works as expected but when i enable WebGPU i see errors in console that engine tries to load files with additional number after name (data)
after unsuccessful load it loads it without additional number(check 1 and 3 line in screenshot) and it’s successful. is there any way to disable first load try? i have 204 errors in logs because of that:)
I use
IDBStorageEnabled = true;
disableManifestCheck = true;
enableOfflineSupport = true;
if i disable enableOfflineSupport errors are missing. if disable disableManifestCheck errors are still there
Thanks!
