Webgpu on android

It’s finally here, tried my first babylon.js webgpu demo on my android

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I didn’t even know WebGPU could run on Android!

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It was released like 4 days ago on chrome canary :slightly_smiling_face:

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Woooooooooooo that’s great! Nice to see the support finally increasing

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That’s awesome! Can you explain steps to enable it on Android? I got canary and set unsafe WebGPU flag in about://flags, but it still does not work

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Welcome to the community!

What do you see when you try to see the demo?

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@missglory

Seems that canary recent webgpu implementation broke the playgrounds
Here

which should have been fixed. does it still fail?

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@RaananW
only this pg worked for me, the rest don’t work

CC @Evgeni_Popov

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All the wgsl PGs (as the one from the first post) won’t work because of this problem. I’m currently working on it.

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Great news everyone!

Even though WebGPU doesn’t seem to increase performance much for my game on PC, I still got my hopes up for Android.

Please inform us in this topics on developments!

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