I was imagining adding it as a dialog component, so developers can specify the title, body, and buttons, then trigger the pop-up to appear in front of the user.
I’m fine with including it in a demo though, since it showcases one way to make a clean-looking dialog for XR/3D experiences.
In XR, the “hover cursor” is a little round dot from the ray from the controller. If something is not pickable, then no dot (at least in Oculus. I do not have one of enterprise AR headsets).
Now if you are also indicating that a dialog box exist in 3D space, regardless of being in XR or not, then that might be a different story.