WebXR on Oculus Quest Issues

Is this being worked on in the main repo? We’ve got a ton of experimental AR features in our iOS app that I’d love to play with in Babylon.

Yes. So far we have experimental hit test feature, to which I’ll write the documentation soon, and the next step is anchor support.

I noticed a comment somewhere about hiding “world objects” (or something) … is there a formal way of marking objects as physical things that don’t get rendered in AR?

In a bunch of my previous AR systems, we always included the idea of marking 3D objects as “physical”, so they would get rendered in debug/VR modes, but rendered into the Z buffer in AR modes. We added a “in-ar” component to AFrame at one point to say if an object should be visible or not in AR mode (we did the z-buffer thing separately). Both proved very useful. Would love something like that in Babylon.