@RaananW thanks for fixing the teleportation “sticking” issue! That was really bothering me and I was about to ask in here about that but did a search first and saw a github issue investigation about it with 4.2 milestone. I upgraded my cdn to use preview and bam! Works like a charm now in Oculus Quest. Thanks so much!
If I’m nitpicking, I wonder if the following things can be easily tweaked/configured?
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The arc rendering only kicks in when trying to teleport very far away. If I teleport any closer, I don’t see an arc I only see a straight line to the target circle which is not as pretty. In fact the arc only shows up when I lift up a controller to about 40-45 degrees above horizontal. Is there a way to make this configurable? In some games that I play I see the teleportation arc rendering for even 1 or 2 meters away, which I like. And in those games they render smaller arcs instead of the extremely high parabola that is currently rendered by Babylonjs teleporation.
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In my experience the target circle being drawn is bit big. Any thoughts on allowing options to change the radius of the circle?
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Is it possible to have no color for the circle fill?
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Is there a way to adjust the arc color or arc thickness?
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I feel like if I disable the rotation-while-teleporting feature, then maybe the arrow mesh should just be removed/hidden entirely as well since I don’t care so much about the direction, only the location.
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It sometimes seems like I don’t teleport completely to the location I specified. I’m just a few feet shy of getting there, like 98%. Though, this is minor and might be because the circle being drawn is too big and I’m not accurate at picking my destination.
Anyway, thanks again. Really great work!