Big thanks to you for this video serie, I was waiting eagerly for the next video each week!
Now, I miss the final link to display this demo in fullscreen on my computer!!
Big thanks to you for this video serie, I was waiting eagerly for the next video each week!
Now, I miss the final link to display this demo in fullscreen on my computer!!
Ah that’s my bad. I keep forgetting to copy the info over from the Youtube description. Here ya go:
Pick up where we left off in part 8:
https://playground.babylonjs.com/#JEI1D9#2
THE FINAL DEMO!!!
https://playground.babylonjs.com/#JEI1D9#3
Thanks!
Ain’t it pretty? I was away from the scene for a bit… sort-of missed the grand finale. Not anymore, though. Today is Friday… that means there should have been a mystery demo release, and there wasn’t one today. THAT means… BOOTY time.
Too bad we had to sink her, but her rewards were great. Just some debris on the seabed at Pirate’s Cove, all she be now, maties.
Thanks PJC and others… a wonderful series/tutorial. It scared the hell out of us the whole way, and I was anticipating needing to do a helicopter rescue on PJC at times… as he was hanging precariously from dangerous cliffs… on thin ropes.
But it seems he survived, knew what he was doing, and no tuna or crustaceans were hurt during the making. Sweet. Thanks again, PJC and production team!
PS: Resource management reports that 2.8 kg’s of solder were used… to solder all those wires/nodes together… in that massive Node Material used in that scene. Coooool.
Wingnut you are too kind. It’s been an incredible adventure on the high seas, that is sure and true! I had a fantastic time making the series, can’t wait to do more in the future!
Surprise!!!
We’ve got a Mystery Demo Bonus Video!!! BWAHAHAHAHA (Insert Evil Davy Jones Laugh Here).
Huge shout out to @Cedric and @PatrickRyan for their awesome work on this demo!
Playground for this video:
https://playground.babylonjs.com/#LPTLZM
Be sure to check out more with the navigation mesh and crowd agent system, including setting agent avoidance as well as using all the meshes in your scene as the nav mesh!
https://doc.babylonjs.com/extensions/navigationmesh
haha. Excellent. See, no tuna hurt.
YAY FRIDAY VIDEO!
Next video series… I’m thinkin’… PJC and Wingnut head for Paris for 2 weeks (on the Microsoft Mastercard-Black, of course)… and test/report how well BabylonJS performs… while its operators eat 5-star French cuisine and stay in luxury hotels. I think the public wants and needs to know those highly critical numbers. Lobsters MAY BE HURT during THAT project.
https://playground.babylonjs.com/#JEI1D9#7
That’s a tuna-less version… with increased lighting, and adjusted wheelPrecision, cam target, minZ, etc… for close-examining the ship’s wheel model… which is quite detailed and purrrrrrdy.
I 100% support this plan!!! LOL
Hey @PirateJC, not sure should i create new topic for my question.
I have a question about second video.
on a 5:58 you say that “D.x” is a x value of wind direction vector
It’s not clear for me why. We are multiplying D vector to some number and getting number. How?
For example blue square it’s a scalar product of two vectors but what is in green and red squares?
Could you please explain, Thanks
The green and red boxes are the x and y scalar components of their respective vector - not easiest to spot in all that math!
HTH
Yup @jelster nailed it. Taking the x and y vectors here gives you the wind direction. That’s the combination of the green and red boxes.
Hope that helps!
Do you mean for example green box is D.x not D multipled by x? I thought it’s some operation
Looks like i overthink myself