What tool is generating this atlas json? And what is the point of it, especially since the sprite map elements need to be uniform size? Why can’t we just load a texture, tell the sprite map the size of the tiles, are start running?
What would be the workflow when using a sprite sheet from somewhere like https://opengameart.org/ since these artists aren’t going to be providing a json like this with with their already standard sprite sheet?
Hah I realized it reads a bit bitter, I’m really just confused =D. Am I missing a tool in the BabylonJS SpriteMap workflow?
Thanks!