Short question regarding WebGPU; what is the support status and is there a support roadmap somewhere visible?
Just asking this because out of curiosity wanted to try it in my game project, but got bunch of errors while doing nothing but switch from the WebGL engine. I can post some of the errors here but I would prefer to first have a glance of what is supposed to work at the moment
Everything should work as we try to stay in sync with the spec, but it is evolving quickly so until they release a v1 you will get some warnings for features/syntaxes that were once supported but that are now deprecated: fixing them is not too high a priority for us before v1 as they don’t prevent the programs running => if you get errors that make your program fail you should post in the forum as it could be a problem on our end.
So, I would advice not using WebGPU as a production ready engine until the WebGPU team releases a v1 (hopefully around september / october…).
Hi, did you use Chrome Canary to test WebGPU features ? In my case it was the easiest way to run webGPU
@Evgeni_Popov Btw I tried your excellent Ocean Demo wich is very impressive (but it doesn’t seems to works anymore on Canary 105.0.5131.0)
It seems we would need to generate a new TintWASM version because the one we are using is generating
smoothStep (instead of
smoothstep) which is not supported anymore. @sebavan : do you know if it’s possible?
Yeah, I did
Yeah currently this is a hobby project, was just eager to see if there are some perf improvements using WebGPU in my situation
@bghgary, @Cedric could we generate a new one ? pretty please ?