Should i use Babylon editor or html coding. I cant find builtin scripts like rigidbody, physics bounce etc. I have good exp. In html, css, js and also unity3d. Planning to make 3d interactive website’s. Please suggest.
First of all, welcome to Babylon! This is a pretty broad question, but hopefully I can provide some information on a few aspects of it.
The best toolchain for adding 3D to your websites depends on what kind of sites you want to create, but there are a lot of good options. If you just want to quickly stand up a website primarily intended to present an interactive 3D experience, the fastest path to getting something on the screen will probably be to start with the code samples on the docs home page (scroll down below the diagram to see examples). If you’re trying to add 3D to an existing website like a CMS, there are lots of examples here on the forums and throughout the community. And, if you’re just wanting to experiment with 3D on the Web, the Playground is always a fun place to start.
Regarding built-in capabilities like physics, check out the examples page of the Babylon.js docs. That page has lots of examples, complete with working code, for how to add various capabilities like rigidbody – and even cloth – physics to your Babylon.js Web apps.
Finally, if you’re looking for a relatively complete example of a 3D interactive site using Babylon.js, check out this kart racer project from earlier this year. It contains examples of all kinds of things including model loading, custom physics, procedural generation, animation, and even multiplayer networking. Hope this helps!
Thanks for your reply. I can find lots of examples regarding Babylon js. The issue is with Babylon editor. Most of Babylon users prefers which one editor or fully coding? i.e. development environment.
Ah, okay. I think there have been a few discussions of things like this on the forum. This thread might have the information you’re looking for, and there are other similar threads you could find with a keyword search.