Why DamagedHelmet so great?

Hi gang! A self-quote from a “reminiscing about the good ol’ days” post in an NME thread…

I think I see this happening with @xiaohuangyu. He/She is discouraged… by being blown-away… and self-convinced that he/she needs to measure-up-to “damaged helmet-grade scenes”.

That is a “competition mindset”… and competing is not a factor… unless you let it be. More important than competing… is SELF-satisfaction. Feeling empowered and feeling a sense of accomplishment.

@xiaohuangyu… you are packed-full of excellent scenes. Many of your scenes will use simple built-into-BJS tools… and we want to see them. Once you learn what is available in your BJS “toolbox”… you can be a superstar with little effort and NO fancy modeling.

BabylonJS is completely free (and its a HUGE pile of webGL tools that DON’T need fancy models). Check out my hoverboard demo. https://playground.babylonjs.com/#36UHXZ#34

No fancy modeling, no advanced programming, yet pretty cool, huh? BabylonJS particle system, cylinder maker, camera and mesh “rocker”… just a simple combination of basic programming and built-into-BJS tools. Suddenly, it’s art, and it’s unique/special. I made it in a half-day. I never expected it to become art… but it somehow did.

Just the particle systems in BJS ALONE… have a whole year of fun experiments within them. JUST the particles… which is one of 200 cool tools built-into BJS.

Take a tour in THIS long thread… Examples from the playground (it will take you a long time to tour thru it). Many of the playground demos in that thread… happened the same way. No fancy shaders, no fancy models, but instead… newbie creativity… using the MANY MANY tools built-into BabylonJS.

Many of those playgrounds… accidentally became unique and special… and @Necips wanted everyone to NOTICE how easily people’s “play”… became nice art.

Folks who tour that “Examples from the playground” thread… COULD get even MORE discouraged and disheartened… thinking… “It’s all been done already. What could I DO… that would be SPECIAL and DIFFERENT and make people smile?”

I have felt that feeling… but it hasn’t all been done. Not even close. WebGL is REAL NEW and has DECADES of cool scenes still to come. You have about 100,000 cool BJS scenes inside your heart and mind. Get to know all the power of your BabylonJS toolbox… and let the scenes come out… so we can see them and enjoy them.

A fancy model of a damaged helmet won’t stop YOU from inventing and experimenting.
Try to stay enthusiastic, @xiaohuangyu. Stay simple. The real heroes… are the folks who make art… using simple methods.

Think about Tetris. Not fancy, but a HUGE success. From WIkiPedia…

“Tetris has sold 202 million copies – approximately 70 million physical units and 132 million paid mobile game downloads – as of December 2011, making it one of the best-selling video game franchises of all time; the Game Boy version in particular is one of the best-selling games of all time, with over 35 million copies sold. The game is available on over 65 platforms, setting a Guinness world record for the most ported video game title.” WOW!

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