And when the highlight layer is turned on, I see that dracall also doubles, and using exclusion models in complex scenes is clearly not flexible enough.
Does BBL have plans to add post-processing similar to outline
The edge contour of this can deeply penetrate the solid model, but the instance you provided me still cannot meet my needs, and the drawcall has increased too much
nice! This is what I want, but when the perspective changes in the scene, there is airflow where the contours intersect. I don’t know how to handle it better
if you’re talking about gaps between outline and mesh, it could be cause I did a diff of gaussians on it to give it a worn out sketch pen look, if you change the shader to a smol sobel one, I think you’ll get the results you want.
it’s way simpler than the current shader, I can make an example if you need