Hi everyone!
Currently I’m working on a custom node material post process that allows highlighting selected objects (similarly like in blender and other dcc tools). It works with both regular meshes and instanced meshes. Here how it looks so far:
This looks stunning we should move it as a framework feature ![]()
I second that motion!!
Hello, Very good, are you working on it as a private project or as an open-source interest?
I’m creating it for a personal project I’m working on. Now I only have it in my local playground for testing… I’ll be quite busy this week, but I’ll try to clean it up and share a public playground in a few days’ time.
Exactly what I want to suggest! I’d be a user immediately.
Amazing work @fuyutami ![]()
PS: what’s the closest thing we got to that today?
- outline renderer
- edge rendererr
- highlight layer with isStroke mode
- Edge Detection
Did you manage to cleanup yet? Really looking forward to seeing this in action!
I didn’t know about the BABYLON.HighlightLayer :
index.zip (1.3 KB)
the demo that @fuyutami showcases above goes beyond any of the functionality that outlines, edge renderers or highlight layers can provide currently. I’m really curious to see how it handles more complex shapes, alpha blended layers, stencil buffer etc. watching the demo, it really looks like a one stop shop outline.
Those are the eyes of an expert. I didn’t see that. Sorry. ![]()
Here’s another outliner style shader I just created with AI support.
index.zip (2.4 KB)


