Why is texture lighter in NME PBR than regular PBR?

I’m stealing the color texture from one mesh’s PBR material and injecting it into another mesh’s material that uses an animated node material I made in the NME. It works, but the texture is way lighter in the node material. What am I doing wrong?

I bet on color space mismatch

https://doc.babylonjs.com/preparingArtForBabylon/controllingColorSpace

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Spot on :slight_smile: https://playground.babylonjs.com/#KSW47F#3

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