Wrong size of navMesh.addBoxObstacle()

when adding dynamic obstacle via addBoxObstacle(), the size of given obstacle feels incorrect. See the PG example below - there I created a visible mesh via CreateBox(), and then an obstacle with same width. But when agent navigates around the box/obstacle, the chosen path is not following the size of mesh. I dont think it’s because the agent parameters, because the agents travels around the “height” dimension of the box as expected.

It seems like when I divide the obstacle size by two, then the dimensions match the visible mesh :thinking:. And I guess that’s because the parameter name is actually called extent rather than size, so that might be expected behaviour.