When i try to export a model from 3ds Max, the compression works as long as the model doesnt have a texture. When i apply a texture, it wont compress the model and a message appears in the export log saying "gltf-pipeline module not found". I made a few tests with different objects and it seems that the complexity of the model isnt the problem.
Same issue here, any update on this?
I’m using the 3dsMax exporter v20200917.1 (When using a newer version we had weird export scaling issues with a model)
@Joe_Wiltshire, @Ugene can you share some scenes that reproduce this issue? Its strange that this is caused by the presence of a texture in the model, maybe we’re missing something…
also can you create a separate thread explaining your scaling issues? It would be good to finally fix that as well.
It`s been a while since i posted and i cant find the original scene. I uploaded another scene in the link above with a simple cube + texture that has the same issue. Hope @Joe_Wiltshire can help with a more complete scene.
I see that I’m a little late, but I had the same issue, and for me the solution was to have a stable version (LTS) of Node.js on my PC and install the ‘gltf-pipeline’ npm package globally, like so: npm install -g gltf-pipeline. Now 3DS Max could see the package and was able to run it properly.
After the install I had to restart 3DS Max, and I had no more problems. I hope it helps you too.