3dsmax exporter error while using transparency map

Hi everyone!

I’m trying to export a file from 3dsmax to gltf with the 3dsmax exporter (v20210225.1) and am getting an error:

This is what the object material looks like:

I’ve also tried to plug my bitmap to the transparency color map but am getting similar results.

These are my export settings:

Looking forward to hearing back from you guys!



Adding @Guillaume_Pelletier

Hey Guys,
Thank’s for the info. Null pointer check was missing when BaseColorMap not set. I just released a PR (#939).

Nice thanks!

Do I need to wait for the PR to be merged or can I use the file from the PR?