Achieving this sketch style in BabylonJS (postproduction/material)

Hi there,

How could I achieve this kind of style/material in Babylon JS?


I believe it can be done with custom NME postprocess - Node Material Post Processes | Babylon.js Documentation
Example -

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I think the techniques shown on this video can help too :smiley: Node Material: Ink Shader Tutorial - YouTube

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Hi and thanks for both you suggestions.
I’ll be trying the tutorial first as I think that will get me the closest to the result I’m looking for.

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Sure, shader should be done first and then you can use it in every available way (for meshes material or for fullscreen postprocess etc).


You can also either rely on the shaderMaterial or your own custom one if the shader is to complex to rebuild in NME.