Achieving this sketch style in BabylonJS (postproduction/material)

Hi there,

How could I achieve this kind of style/material in Babylon JS?

https://github.com/spite/sketch
https://spite.github.io/sketch/

Thanks
Pieter

I believe it can be done with custom NME postprocess - Node Material Post Processes | Babylon.js Documentation
Example - https://playground.babylonjs.com/#WB27SW#3

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I think the techniques shown on this video can help too :smiley: Node Material: Ink Shader Tutorial - YouTube

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Hi and thanks for both you suggestions.
I’ll be trying the tutorial first as I think that will get me the closest to the result I’m looking for.

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Sure, shader should be done first and then you can use it in every available way (for meshes material or for fullscreen postprocess etc).

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You can also either rely on the shaderMaterial or your own custom one if the shader is to complex to rebuild in NME.