SO im my scene I have this plant. It is using a png for the leaf material. If I drag this model into the sandbox it renders properly , although I do need to change from blended to alpha test for sorting , but that is not the issue :
The issue is in my scene the alpha from the albedo texture is very slightly visible :
i tried all sorts of settings in the sandbox to replicate this and I cant get it to display like in my scene , so I cant work backwards from there and figure out where it is coming from.
Model is here :
i checked the console logs of the material, alphaMode is 2 (combine ), useAlphaFromAlbedoTexture is true , changed the transparencyMode to 2 ( alpha test ) , still no luck
im stuck pondering what to do here?