Animated mesh (.GLB) does not show up in mirrorTexture, or WaterTexture?

I don’t know what to do other than adding the mesh to the mirrorTexture’s renderList.
The same happens with a WaterTexture.
The same happens with my own animated .GLB files too.
The loaded mesh is a (root) Node. But if I add the child mesh (which is a Mesh), nothing happens.

How to add animated meshes (loaded from GLB) to this reflections?

I’m guessing hero isn’t the actual mesh you want to add.

if I just add every mesh in newMeshes here it works : )

You are right!
I have to traverse the entire tree of nodes, children of the added mesh!


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