Anyone know anything about Dark Basic Pros Shader convention?

Soooo, not sure if anyone is familiar with evolved software (im sure you are if you have generated trees).

But anyway, they have a cache of some killer shaders

I mean for real how pretty of lighting effects.

Anyways I was reading on some of their stuff, and they have an Advance lighting system that I am really intrigued in where dude is talking about he was able to get 100 lights and their shadows down to 4 draw calls (I call bs but we shall see).

I was wondering if anyone knew anything about the structure of the fx files:

Once I get how they are compiled I can start conversion but until then Iā€™m just picking at scabs of things that I understand, like the actual shader code sections.

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